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*Drunkards Before Sleep - FAQ

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I put here my bug confing... it's really helpfull in bugging.

seta com_maxfps 43 //to getting speed faster - 43 therefor on most servers it's the lowest value enable// 
seta pmove_fixed 0  //the most inportant comand//
bind f11 screenshotJPeG //for making fotos of bugs :p//
seta r_fastsky 1       //it's making solid sky color realy usefull during passing wall and looking by walls//
/////drawspeed script to change way of showing speed////
seta speed "b_drawspeed 1; echo ^4..^0drawspeed^71 ; bind i vstr speed2"
seta speed2 "b_drawspeed 2; echo ^4..^0drawspeed^72; bind i vstr speed3"
seta speed3 "b_drawspeed 3; echo ^4..^0drawspeed^73; bind i vstr speed"
bind i vstr speed
/////script for changing sensitivity///
seta sens "sensitivity 1000; bind u vstr sens2"
seta sens2 "sensitivity 15; bind u vstr sens"
bind i vstr sens

//autoReload 1/0//

set ar "set cg_autoreload 1; echo ^7*^0aUt0rElOaD^7oN; set ar3 vstr ar2"
set ar2 "set cg_autoreload 0; echo ^7*^0AuToReLoAd^7OfF; set ar3 vstr ar"
set ar3 "vstr ar"
bind m "vstr ar3"
 
//fov//

set fov1 "set cg_fov 90; echo ^7*^0fOv^790; bind n vstr fov2"
set fov2 "set cg_fov 110; echo ^7*^0FoV^7110; bind n vstr fov3"
set fov3 "set cg_fov 120; echo ^7*^0f0v^7120; bind n vstr fov1"
bind n "vstr fov1"

//spawntimer//

bind ctrl "vstr timerSet-time; vstr enemy-spawned"
bind h "vstr timerSet-toggle"
set enemy-spawned "vsay_team cheer ^0yes^7*; echo ^0enemy^7*^0spawned"set timerSet-time "timerSet 20"
set timerSet-toggle "vstr timerSet30"
set timerSet30 "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet20; echo ^0timer^7*^0set^7:^030; play sound/menu/select"
set timerSet20 "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet25; echo ^0timer^7*^0set^7:^020; play sound/menu/select"
set timerSet25 "set timerSet-time resetTimer; timerSet 25; set timerSet-toggle vstr timerSet30; echo ^0timer^7*^0set^7:^025; play sound/menu/select"
 
//stats//

set stats "+stats; +topshots"
set stats2 "-stats; -topshots"
bind alt "+vstr stats stats2"
 
//strzelanie//

set bd "+attack; +sprint; com_maxfps 111"
set bu "-attack; -sprint; com_maxfps 125"
bind mouse1 "+vstr bd bu"
 
//crouching//

set kucam "+movedown; cg_fov 90; cg_drawcrosshair 1;cg_crosshairsize 20; cg_crosshairAlpha 0.200000; cg_crosshairAlphaAlt 1.200000; cl_mouseaccel 0"
set stoje "-movedown; cg_fov 115; cg_drawcrosshair 1; cg_crosshairsize 20; cg_crosshairAlpha 1.000000; cg_crosshairAlphaAlt 1.000000; cl_mouseaccel 0"
bind c "+vstr kucam stoje"
 
//class changer//
 
set axis "echo ^4..^0aXis; bind p vstr med; bind [ vstr eng; bind ] vstr sniper; bind end vstr allies"
set allies "echo ^4..^0aLLies; bind p vstr med1; bind [ vstr eng1; bind ] vstr sniper1; bind end vstr axis"
set med "team r 1; echo ^7*^0m3dic^7X; say_team ^7me^zd^9i^0c"
set med1 "team b 1; echo ^7*^0m3dic^7LL; say_team ^7me^zd^9i^0c"
set eng "team r 2; echo ^7*^0eNg^7X; say_team ^7en^zgi^9ne^0er"
set eng1 "team b 2; echo ^7*^0eNg^7LL; say_team ^7en^zgi^9ne^0er"
set sniper "team r 4; echo ^7*^0sn!per^7X; bind ] vstr snipera ;say_team ^7co^zv^9e^0r~^7S^zt^9e^0n"
set snipera "team r 4 32; echo ^7*^0sn!per^7X^0K43; bind ] vstr sniper;say_team ^7co^zv^9e^0r~^7Sn^zi^9p^0e"
set sniper1 "team b 4; echo ^7*^0sn!per^7LL; bind ] vstr sniper1a; say_team ^7co^zv^9e^0r~^7S^zt^9e^0n"
set sniper1a "team b 4 32; echo ^7*^0sn!per^7LL^0g4rand; bind ] vstr sniper1; say_team ^7co^zv^9e^0r~^7Sn^zi^9p^0e"
bind end vstr axis


//sens foward changer///

set s3ns "+forward; sensitivity 17"
set s3ns2 "-forward; sensitivity 12"
bind w +vstr s3ns s3ns2

set s3ns3 "+moveleft; sensitivity 17"
set s3ns4 "-moveleft; sensitivity 12"
bind a +vstr s3ns3 s3ns4

set s3ns5 "+moveright; sensitivity 17"
set s3ns6 "-moveright; sensitivity 12"
bind d +vstr s3ns5 s3ns6

set s3ns7 "+back; sensitivity 17"
set s3ns8 "-back; sensitivity 12"
bind s +vstr s3ns7 s3ns8
 
All scripts beside "spawntimer" made by ZIMA*DBS

//file name autoexec.cfg//
bind kp_home vstr start1
seta start1 "echo ^0menu^7*; wait 1; echo ^01^7-^0main^7C^0fg; wait 1; echo ^02^7-^0b4g^7C^0fg;  wait 1; echo ^03^7-^0stop^7R^0ecord;  wait 1; echo ^04^7-^0tj^7C^0fg;  wait 1; echo ^05^7-^0zima*dbs^7C^0fg"
bind kp_5 vstr etp
seta etp "echo ^7*^0zima^7*^0dbs^7.^0cfg;exec etp.cfg"
bind kp_end vstr c18
seta c18 "echo ^7*^0main^7.^0cfg; exec c13.cfg"
bind kp_downarrow vstr b44g
seta b44g "echo ^7*^0b4g^7.^0cfg; exec b4g.cfg"
bind kp_leftarrow vstr tjj
seta tjj "echo ^7*^0tj^7.^0cfg; exec tj.cfg"

exec c13.cfg
exec scripts.cfg

//file name c13.cfg//
exec scripts.cfg
exec binds.cfg
exec pro.cfg
 
//system gry//

seta cg_optimizePrediction "1"
seta cg_drawfps "1"
seta cg_cmdTimeNudge "0"
seta cg_delag "1"
seta cg_drawClock "0"
seta cg_numPopups "5"
seta cg_popupWaitTime "2000"
seta cg_popupFadeTime "2500"
seta cg_popupTime "1000"
seta cg_drawDisconnectIcon "0"
seta cg_pmblock "0"
seta cg_althud "0"
seta cg_watermarkOpacity "1.0"
seta cg_obituaryFilter "0"
seta cg_obituaryLocation "0"
seta cg_pmsounds "1"
seta cg_killspreesounds "1"
seta cg_hitsounds "1"
seta cg_drawFPGun "1"
seta cg_drawFrags "1"
seta cg_drawTimer "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_drawAllWeaps "1"
seta cg_simpleItems "0"
seta cg_muzzleFlash "1"
seta cg_uselessNostalgia "0"
seta cg_hudAlpha "1.0"
seta cg_emptyswitch "0"
seta cg_drawSmallPopupIcons "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"
seta cg_atmosphericEffects "0"
seta cg_specHelp "1"
seta cg_drawWeaponIconFlash "0"
seta cg_bloodDamageBlend "0.250000"
seta cg_autoAction "0"
seta cg_noTaunt "0"
seta cg_cameraOrbitDelay "50"
seta cg_blinktime "100"
seta cg_deferPlayers "1"
seta cg_coronas "1"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "99999"
seta cg_bloodTime "120"
seta cg_bobyaw "0.000"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_railTrailTime "400"
seta cg_lagometer "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_cycleAllWeaps "1"
seta cg_weaponCycleDelay "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_drawStatus "1"
seta cg_drawSpreadScale "1"
seta cg_draw2D "1"
seta cg_gibs "0"
seta cg_stereoSeparation "0.4"
seta cg_fov "105"
seta cg_zoomStepFG "100"
seta cg_zoomStepSnooper "100"
seta cg_zoomStepBinoc "100"
seta cg_zoomDefaultFG "100"
seta cg_zoomDefaultSnooper "100"
seta cg_zoomDefaultBinoc "100"
seta cg_zoomfov "100"
seta cg_coronafardist "0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairAlpha "1.000000"
seta cg_crosshairColor "dkgreen"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_announcer "1"
seta cg_complaintPopUp "1"
seta cg_useWeapsForZoom "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_bloodFlash "0.250000"
seta cg_showblood "1"
seta cg_drawRoundTimer "1"
seta cg_drawBuddies "1"
seta cg_crosshairAlphaAlt "1.000000"
seta cg_zoomstepsniper "100"
seta cg_zoomDefaultSniper "200"
seta cg_drawCrosshair "1"
seta cg_crosshairSize "20"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "1"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_smoothclients "1"
seta cg_shadows "0"
seta cg_autoReload "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "0"
seta cg_wolfparticles "0"
seta cg_autoswitch "0"
seta weaponcycledelay "9000"
seta cg_crosshairHealth "0"
seta cg_drawTimer 1
seta cg_drawclock 0
seta cg_drawspeed 1

//grafika//
seta r_smp "0" unsafe
seta r_mode "4" unsafe
seta r_stencilbits "0" unsafe
seta r_stereo "0" unsafe
seta r_colorbits "0" unsafe
seta r_texturebits "0" unsafe
seta r_clampToEdge "1" unsafe
seta r_ext_texture_env_add "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe
seta r_glDriver "opengl32" unsafe
seta r_vertexLight "0"
seta r_lowMemTextureSize "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "2"
seta r_swapInterval "0"
seta r_textureAnisotropy "1.0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "1"
seta r_subdivisions "20"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_oldMode ""
seta r_ignorehwgamma "1"
seta r_overBrightBits "0.99"
seta r_detailtextures "0"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_picmip "1"
seta r_intensity "1"
seta r_mapOverBrightBits "3"
seta r_lastValidRenderer "GeForce4 Ti 4200/AGP/SSE2"
seta r_highQualityVideo "1"
seta r_softwareGL 0
seta b_antilag "1"
seta b_drawspectatoralpha "1.0"
seta b_mapzoom "4.5"
seta b_tjg_ghostfx "2"
seta b_logbanners "1"
seta b_speedunit "0"
seta b_tracers "0"
seta b_predefineddemokeys "1"
seta b_speedinterval "1000"
seta b_tjl_stoponnomove "1"
seta b_cmdwarnings "1"
seta b_tjl_draw "1"
seta b_panzerhack "1"
seta b_muzzleflash "0"
seta b_shovesounds "1"
seta b_chatsounds "0"
seta b_hitsounds "1"
seta b_textcolorfilter ""
seta b_goatsound "1"
seta b_debugfakebmodel "0"
seta b_popupTime "0"
seta b_altHud "2"
seta b_altHudFlags "0"
seta b_chatFlags "1"
seta b_chatAlpha "0.33"s
seta b_watermarkAlpha "0"
seta b_lagometerAlpha "1.0"
seta b_fireteamAlpha "1.0"
seta b_drawclock "1"
seta b_drawranks "0"
seta b_votetextscale "0.5"
seta b_drawspeed 2

//sound//
seta s_channels "2"
seta s_bits "16"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "1"
seta com_soundMegs "15"
//mouse//
seta m_filter "1"
seta m_side "1000000"
seta m_forward "10000000"
seta m_yaw "0.022"
seta m_pitch "0.020"

seta cl_punkbuster "1"
seta cl_anonymous "0"
seta cl_maxPing "80"
seta cl_doubletapdelay "0"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "63"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"
seta cl_autoupdate "1"
seta cl_timeNudge "0"
seta con_autoclear "1"
seta con_debug "0"
seta com_blood "1"
seta com_recommendedSet "1"
seta com_introplayed "1"
seta com_watchdog_cmd ""
seta com_watchdog "60"
seta com_maxfps "76"
seta com_hunkMegs "192"
seta com_crashed "0"
seta com_zoneMegs "16"
seta com_recommended "0"
seta vid_ypos "0"
seta vid_xpos "0"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta cm_playerCurveClip "1"
seta cf_wtopshots "0.8"
seta cf_wstats "1.2"
seta joy_threshold "0.15"

seta logfile "1"
seta snaps "20"
seta rate "25000"
seta handicap "100"
seta pmove_fixed 0

//file name binds.cfg//
 
bind TAB "+scores"
bind mouse5 kill
bind k kill
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "team spectator"
bind - "zoomout"
bind . "vsay oops ^0..oOpz!"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind ` "toggleconsole"
bind b "+zoom"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind l "openlimbomenu"
bind q "+leanleft"
bind r "+reload"
bind t "messagemode"
bind x "+prone"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F1 vote yes
bind F2 vote no
bind F12 "screenshotJPGE"
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind Mouse3 "weaponbank 5"
bind kp_pgdn stoprecord
bind mouse3 "kill"

//file name tj.cfg//
 
bind q save
bind e load
seta pmove_fixed 1
seta com_maxfps 72
bind ctrl weaponbank 7

//file name scripts.cfg//
 
 
//autoReload//
set ar "set cg_autoreload 1; echo ^7*^0aUt0rElOaD^7oN; set ar3 vstr ar2"
set ar2 "set cg_autoreload 0; echo ^7*^0AuToReLoAd^7OfF; set ar3 vstr ar"
set ar3 "vstr ar"
bind m "vstr ar3"
//fov//
set fov1 "set cg_fov 90; echo ^7*^0fOv^790; bind n vstr fov2"
set fov2 "set cg_fov 110; echo ^7*^0FoV^7110; bind n vstr fov3"
set fov3 "set cg_fov 120; echo ^7*^0f0v^7120; bind n vstr fov1"
bind n "vstr fov1"
 

//spawntimer//
bind ctrl "vstr timerSet-time; vstr enemy-spawned"
bind h "vstr timerSet-toggle"
set enemy-spawned "vsay_team cheer ^0yes^7*; echo ^0enemy^7*^0spawned"
set timerSet-time "timerSet 20"
set timerSet-toggle "vstr timerSet30"
set timerSet30 "set timerSet-time resetTimer; timerSet 30; set timerSet-toggle vstr timerSet20; echo ^0timer^7*^0set^7:^030; play sound/menu/select"
set timerSet20 "set timerSet-time resetTimer; timerSet 20; set timerSet-toggle vstr timerSet25; echo ^0timer^7*^0set^7:^020; play sound/menu/select"
set timerSet25 "set timerSet-time resetTimer; timerSet 25; set timerSet-toggle vstr timerSet30; echo ^0timer^7*^0set^7:^025; play sound/menu/select"
//stats//
set stats "+stats; +topshots"
set stats2 "-stats; -topshots"
bind alt "+vstr stats stats2"
//strzelanie//
set bd "+attack; +sprint; com_maxfps 111"
set bu "-attack; -sprint; com_maxfps 125"
bind mouse1 "+vstr bd bu"
//kucanie//
seta kucam "+movedown; cg_fov 90; cg_drawcrosshair 1;cg_crosshairsize 20; cg_crosshairAlpha 0.200000; cg_crosshairAlphaAlt 1.200000; cl_mouseaccel 0"
seta stoje "-movedown; cg_fov 115; cg_drawcrosshair 1; cg_crosshairsize 20; cg_crosshairAlpha 1.000000; cg_crosshairAlphaAlt 1.000000; cl_mouseaccel 0"
bind c "+vstr kucam stoje"
//class changer//
set axis "echo ^4..^0aXis; bind p vstr med; bind [ vstr eng; bind ] vstr sniper; bind end vstr allies"
set allies "echo ^4..^0aLLies; bind p vstr med1; bind [ vstr eng1; bind ] vstr sniper1; bind end vstr axis"
set med "team r 1; echo ^7*^0m3dic^7X"
set med1 "team b 1; echo ^7*^0m3dic^7LL"
set eng "team r 2; echo ^7*^0eNg^7X"
set eng1 "team b 2; echo ^7*^0eNg^7LL"
set sniper "team r 4; echo ^7*^0sn!per^7X; bind ] vstr snipera"
set snipera "team r 4 32; echo ^7*^0sn!per^7X^0K43; bind ] vstr sniper"
set sniper1 "team b 4; echo ^7*^0sn!per^7LL; bind ] vstr sniper1a"
set sniper1a "team b 4 32; echo ^7*^0sn!per^7LL^0g4rand; bind ] vstr sniper1"
bind end vstr axis

//sens foward changer///
bind a +moveleft
bind w +forward
bind d +moveright
bind s +back